FirstCommit - PubBeta

- It Works
- Create and Join Game
- Start and Stop rounds
main
Samuel Zielke 7 months ago
parent 5312abd25b
commit 7b106409ae

2
.gitignore vendored

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venv/
__init__.py

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"""
ASGI config for NIP_APP project.
It exposes the ASGI callable as a module-level variable named ``application``.
For more information on this file, see
https://docs.djangoproject.com/en/4.2/howto/deployment/asgi/
"""
import os
from django.core.asgi import get_asgi_application
os.environ.setdefault('DJANGO_SETTINGS_MODULE', 'NIP_APP.settings')
application = get_asgi_application()

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"""
Django settings for NIP_APP project.
Generated by 'django-admin startproject' using Django 4.2.23.
For more information on this file, see
https://docs.djangoproject.com/en/4.2/topics/settings/
For the full list of settings and their values, see
https://docs.djangoproject.com/en/4.2/ref/settings/
"""
from pathlib import Path
# Build paths inside the project like this: BASE_DIR / 'subdir'.
BASE_DIR = Path(__file__).resolve().parent.parent
# Quick-start development settings - unsuitable for production
# See https://docs.djangoproject.com/en/4.2/howto/deployment/checklist/
# SECURITY WARNING: keep the secret key used in production secret!
SECRET_KEY = 'django-insecure-kk922joxhefnfkzxvg_aqecsq546)ae8o22#33+6h))_3^nm#!'
# SECURITY WARNING: don't run with debug turned on in production!
DEBUG = True
ALLOWED_HOSTS = []
STATIC_URL = '/static/'
# Application definition
INSTALLED_APPS = [
'django.contrib.admin',
'django.contrib.auth',
'django.contrib.contenttypes',
'django.contrib.sessions',
'django.contrib.messages',
'django.contrib.staticfiles',
# CUSTOMS
'app',
]
MIDDLEWARE = [
'django.middleware.security.SecurityMiddleware',
'django.contrib.sessions.middleware.SessionMiddleware',
'django.middleware.common.CommonMiddleware',
'django.middleware.csrf.CsrfViewMiddleware',
'django.contrib.auth.middleware.AuthenticationMiddleware',
'django.contrib.messages.middleware.MessageMiddleware',
'django.middleware.clickjacking.XFrameOptionsMiddleware',
]
ROOT_URLCONF = 'NIP_APP.urls'
TEMPLATES = [
{
'BACKEND': 'django.template.backends.django.DjangoTemplates',
'DIRS': [],
'APP_DIRS': True,
'OPTIONS': {
'context_processors': [
'django.template.context_processors.debug',
'django.template.context_processors.request',
'django.contrib.auth.context_processors.auth',
'django.contrib.messages.context_processors.messages',
],
},
},
]
WSGI_APPLICATION = 'NIP_APP.wsgi.application'
# Database
# https://docs.djangoproject.com/en/4.2/ref/settings/#databases
DATABASES = {
'default': {
'ENGINE': 'django.db.backends.sqlite3',
'NAME': BASE_DIR / 'db.sqlite3',
}
}
# Password validation
# https://docs.djangoproject.com/en/4.2/ref/settings/#auth-password-validators
AUTH_PASSWORD_VALIDATORS = [
{
'NAME': 'django.contrib.auth.password_validation.UserAttributeSimilarityValidator',
},
{
'NAME': 'django.contrib.auth.password_validation.MinimumLengthValidator',
},
{
'NAME': 'django.contrib.auth.password_validation.CommonPasswordValidator',
},
{
'NAME': 'django.contrib.auth.password_validation.NumericPasswordValidator',
},
]
# Internationalization
# https://docs.djangoproject.com/en/4.2/topics/i18n/
LANGUAGE_CODE = 'en-us'
TIME_ZONE = 'UTC'
USE_I18N = True
USE_TZ = True
# Static files (CSS, JavaScript, Images)
# https://docs.djangoproject.com/en/4.2/howto/static-files/
STATIC_URL = 'static/'
# Default primary key field type
# https://docs.djangoproject.com/en/4.2/ref/settings/#default-auto-field
DEFAULT_AUTO_FIELD = 'django.db.models.BigAutoField'

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"""
URL configuration for NIP_APP project.
The `urlpatterns` list routes URLs to views. For more information please see:
https://docs.djangoproject.com/en/4.2/topics/http/urls/
Examples:
Function views
1. Add an import: from my_app import views
2. Add a URL to urlpatterns: path('', views.home, name='home')
Class-based views
1. Add an import: from other_app.views import Home
2. Add a URL to urlpatterns: path('', Home.as_view(), name='home')
Including another URLconf
1. Import the include() function: from django.urls import include, path
2. Add a URL to urlpatterns: path('blog/', include('blog.urls'))
"""
from django.contrib import admin
from django.urls import path, include
urlpatterns = [
path('admin/', admin.site.urls),
path('', include('app.urls')), # APP-URLs Einbindung
]

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"""
WSGI config for NIP_APP project.
It exposes the WSGI callable as a module-level variable named ``application``.
For more information on this file, see
https://docs.djangoproject.com/en/4.2/howto/deployment/wsgi/
"""
import os
from django.core.wsgi import get_wsgi_application
os.environ.setdefault('DJANGO_SETTINGS_MODULE', 'NIP_APP.settings')
application = get_wsgi_application()

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from django.contrib import admin
from app.models import games, Player, answer
admin.site.register(games)
admin.site.register(Player)
admin.site.register(answer)

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from django.apps import AppConfig
class AppConfig(AppConfig):
default_auto_field = 'django.db.models.BigAutoField'
name = 'app'

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# Generated by Django 4.2.23 on 2025-06-18 23:06
from django.db import migrations, models
class Migration(migrations.Migration):
initial = True
dependencies = [
]
operations = [
migrations.CreateModel(
name='games',
fields=[
('id', models.BigAutoField(auto_created=True, primary_key=True, serialize=False, verbose_name='ID')),
('key', models.CharField(max_length=14, unique=True)),
('created_at', models.DateTimeField(auto_now_add=True)),
('state', models.BooleanField(default=True)),
],
),
]

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# Generated by Django 4.2.23 on 2025-06-18 23:40
from django.db import migrations, models
import django.db.models.deletion
class Migration(migrations.Migration):
dependencies = [
('app', '0001_initial'),
]
operations = [
migrations.CreateModel(
name='Player',
fields=[
('id', models.BigAutoField(auto_created=True, primary_key=True, serialize=False, verbose_name='ID')),
('name', models.CharField(max_length=100)),
('game', models.ForeignKey(on_delete=django.db.models.deletion.CASCADE, related_name='players', to='app.games')),
],
),
]

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# Generated by Django 4.2.23 on 2025-06-18 23:52
from django.db import migrations, models
class Migration(migrations.Migration):
dependencies = [
('app', '0002_player'),
]
operations = [
migrations.AddField(
model_name='player',
name='leader',
field=models.BooleanField(default=False),
),
]

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# Generated by Django 4.2.23 on 2025-06-19 00:12
from django.db import migrations, models
import django.db.models.deletion
class Migration(migrations.Migration):
dependencies = [
('app', '0003_player_leader'),
]
operations = [
migrations.CreateModel(
name='answer',
fields=[
('id', models.BigAutoField(auto_created=True, primary_key=True, serialize=False, verbose_name='ID')),
('answer', models.CharField(max_length=250, unique=True)),
('player', models.ForeignKey(on_delete=django.db.models.deletion.CASCADE, related_name='answers', to='app.player')),
],
),
]

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# Generated by Django 4.2.23 on 2025-06-19 00:13
from django.db import migrations, models
class Migration(migrations.Migration):
dependencies = [
('app', '0004_answer'),
]
operations = [
migrations.AddField(
model_name='games',
name='round_open',
field=models.BooleanField(default=False),
),
]

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# Generated by Django 4.2.23 on 2025-06-19 00:41
from django.db import migrations, models
class Migration(migrations.Migration):
dependencies = [
('app', '0005_games_round_open'),
]
operations = [
migrations.AddField(
model_name='answer',
name='akey',
field=models.CharField(max_length=1, null=True),
),
]

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# Generated by Django 4.2.23 on 2025-06-19 01:19
from django.db import migrations, models
class Migration(migrations.Migration):
dependencies = [
('app', '0006_answer_akey'),
]
operations = [
migrations.AlterField(
model_name='answer',
name='answer',
field=models.CharField(max_length=250),
),
]

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from django.db import models
# Create your models here.
class games(models.Model):
key = models.CharField(max_length=14, unique=True)
created_at = models.DateTimeField(auto_now_add=True)
state = models.BooleanField(default=True)
round_open = models.BooleanField(default=False)
def __str__(self):
return self.key
class Player(models.Model):
name = models.CharField(max_length=100)
game = models.ForeignKey(games, on_delete=models.CASCADE, related_name='players')
leader = models.BooleanField(default=False)
def __str__(self):
return f"{self.name} ({self.game.key})"
class answer(models.Model):
answer = models.CharField(max_length=250, unique=False, null=False)
player = models.ForeignKey(Player, on_delete=models.CASCADE, related_name='answers')
akey = models.CharField(max_length=1, null=True, unique=False)
def __str__(self):
return f"{self.answer}"

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{% load static %}
<!DOCTYPE html>
<html lang="de">
<head>
<meta charset="UTF-8">
<title>Spielseite</title>
<style>
body { text-align: center; font-family: sans-serif; }
img { max-width: 200px; margin: 30px auto; }
form { margin-top: 20px; }
button { padding: 10px 20px; font-size: 16px; }
</style>
</head>
<body>
<style>
body {
height: 100vh;
background-color: #F5F5F5;
display: flex;
flex-direction: column;
align-items: center;
justify-content: top;
margin-top: 3rem;
font-family: Arial, sans-serif;
padding: 20px;
}
</style>
<!-- PNG-Logo -->
<img src="{% static 'nip-app.png' %}" alt="Logo" onclick="window.location.href='../'">
{% if has_name %}
<!-- Wenn Name gesetzt ist -->
<p>Spieler erkannt. <br><b>{{ player_data.name }}{% if player_data.leader %} - <i>{{ countPlayers }} gesamt</i>{% endif %}</b></p>
<form method="get">
<input type="hidden" name="key" value="{{ game_key }}">
<button type="submit">Aktualisieren</button>
</form>
<form method="post">
{% csrf_token %}
<button type="submit" name="btn_logout">Abmelden</button>
{% if player_data.leader %}
{% if round_open %}
<button style="background-color: red; color: white;" type="submit" name="btn_stop">Stop</button>
{% else %}
<button style="background-color: green; color: white;" type="submit" name="btn_start">Start</button>
<button style="background-color: rgb(128, 15, 126); color: white;" type="submit" name="btn_clear">Leeren</button>
{% endif %}
{% endif %}
{% if round_open and not openAnswer %}
<br><br>
<input type="text" name="input_answer">
<button type="submit" name="btn_sendAnswer">Antwort senden</button>
{% endif %}
</form>
{% else %}
<!-- Wenn noch kein Name vorhanden ist -->
<p>Bitte Namen eingeben:</p>
<form method="post">
{% csrf_token %}
<input type="text" name="input_newPlayerName" id="input_newPlayerName">
<button type="submit" name="btn_login_name">Namen einloggen</button>
</form>
{% endif %}
{% if player_data.leader %}
<style>
table {
width: 100%;
max-width: 600px;
border-collapse: collapse;
background-color: white;
box-shadow: 0 0 10px rgba(0, 0, 0, 0.1);
margin-top: 2rem;
}
th, td {
padding: 10px;
text-align: left;
border-bottom: 1px solid #ddd;
}
th {
background-color: #f0f0f0;
}
</style>
<table>
<thead>
<tr>
<th>#</th>
<th>Spieler</th>
<th>Antwort</th>
</tr>
</thead>
<tbody>
{% for answer in answers %}
<tr>
<td>{{ answer.akey }}</td>
<td>{{ answer.player.name }}</td>
<td>{{ answer.answer }}</td>
</tr>
{% endfor %}
</tbody>
</table>
{% endif %}
</body>
</html>

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{% load static %}
<!DOCTYPE html>
<html>
<head>
<title>Nobody is Perfect | Die APP</title>
</head>
<body>
<style>
body {
height: 100vh;
background-color: #F5F5F5;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
font-family: Arial, sans-serif;
padding: 20px;
}
img.logo {
max-width: 200px;
margin-bottom: 20px;
}
button {
padding: 10px 20px;
font-size: 16px;
margin-bottom: 30px;
cursor: pointer;
}
table {
width: 100%;
max-width: 600px;
border-collapse: collapse;
background-color: white;
box-shadow: 0 0 10px rgba(0, 0, 0, 0.1);
}
th, td {
padding: 10px;
text-align: left;
border-bottom: 1px solid #ddd;
}
th {
background-color: #f0f0f0;
}
</style>
<img src="{% static 'nip-app.png' %}" alt="App Logo" class="logo">
<form method="post">
{% csrf_token %}
<button type="submit" name="btn_newGame" value="newGame">Neues Spiel</button>
</form>
<table>
<thead>
<tr>
<th>Spiel-ID</th>
<th>Key</th>
<th>Status</th>
<th>Action</th>
</tr>
</thead>
<tbody>
{% for game in games %}
<tr>
<td>{{ game.id }}</td>
<td>{{ game.key }}</td>
<td>{{ game.state }}</td>
<td><a href="game?key={{game.key}}">öffnen</a></td>
</tr>
{% endfor %}
</tbody>
</table>
</body>
</html>

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from django.test import TestCase
# Create your tests here.

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from django.urls import path
from . import views
urlpatterns = [
path('', views.home, name='home'),
path('game', views.game, name='game'),
]

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from django.shortcuts import render, redirect
from django.urls import reverse
from django.utils.http import urlencode
import app.models as AppDB
import random
import string
def random_alphabet(playerCount, listOfUsed):
full_alphabet = ("A", "B", "C", "D", "E", "F", "G", "H", "I", "J")
game_alphabet = full_alphabet[:playerCount+1]
# Verfügbare Buchstaben berechnen
available_letters = list(set(game_alphabet) - set(listOfUsed))
# Optional: sortieren (wenn Reihenfolge wichtig ist)
available_letters.sort()
# Zufälligen Buchstaben wählen (falls verfügbar)
if available_letters:
chosen_letter = random.choice(available_letters)
print(f"Ausgewählter Buchstabe: {chosen_letter}")
return chosen_letter
else:
print("Keine Buchstaben mehr verfügbar.")
return "X"
def generate_key_view():
key = ''.join(random.choices(string.ascii_uppercase + string.digits, k=14))
# Optional: Stelle sicher, dass der Key einzigartig ist
while AppDB.games.objects.filter(key=key).exists():
key = ''.join(random.choices(string.ascii_uppercase + string.digits, k=14))
AppDB.games.objects.create(key=key)
return key
def home(request):
if request.method == "POST":
generate_key_view()
requestGames = AppDB.games.objects.all()
return render(request, 'app/home.html', {'games':requestGames})
def game(request):
game_key = request.GET.get("key")
base_url = reverse("game")
query_string = urlencode({"key": game_key})
game_instance = AppDB.games.objects.get(key=game_key)
player_name = request.session.get("device_name")
player_instance = AppDB.Player.objects.get(name=player_name) if player_name else None
openAnswer = True if AppDB.answer.objects.filter(player=player_instance).exists() else False
players_inGame = AppDB.Player.objects.filter(game=game_instance)
if request.method == "POST":
if "btn_login_name" in request.POST:
input_PlayerName = request.POST.get("input_newPlayerName")
request.session["device_name"] = input_PlayerName
newEntry_Player = AppDB.Player()
if not players_inGame.exists():
newEntry_Player.leader = True
newEntry_Player.game = game_instance
print(query_string)
newEntry_Player.name = input_PlayerName
newEntry_Player.save()
# Redirect mit key
return redirect(f"{base_url}?{query_string}")
if "btn_logout" in request.POST:
toDeleteEntry = AppDB.Player.objects.get(name=player_name)
toDeleteEntry.delete()
request.session.flush() # oder: del request.session["device_name"]
return redirect(f"{base_url}?{query_string}")
if "btn_start" in request.POST:
game_instance.round_open = True
game_instance.save()
if "btn_stop" in request.POST:
game_instance.round_open = False
game_instance.save()
if "btn_clear" in request.POST:
AppDB.answer.objects.filter(player__game=game_instance).delete()
if "btn_sendAnswer" in request.POST:
sendAnswer = AppDB.answer()
sendAnswer.answer = request.POST.get("input_answer")
sendAnswer.player = player_instance
sendAnswer.akey = random_alphabet(players_inGame.count(), AppDB.answer.objects.filter(player__game=game_instance.id).values_list('akey', flat=True))
sendAnswer.save()
openAnswer = False
return redirect(f"{base_url}?{query_string}")
return render(request, "app/game.html", {
"has_name": player_name,
"game_key": game_key,
'player_data': player_instance,
"round_open": game_instance.round_open,
"openAnswer": openAnswer,
"answers": AppDB.answer.objects.filter(player__game=game_instance.id).order_by("akey"),
'countPlayers':players_inGame.count(),
})

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#!/usr/bin/env python
"""Django's command-line utility for administrative tasks."""
import os
import sys
def main():
"""Run administrative tasks."""
os.environ.setdefault('DJANGO_SETTINGS_MODULE', 'NIP_APP.settings')
try:
from django.core.management import execute_from_command_line
except ImportError as exc:
raise ImportError(
"Couldn't import Django. Are you sure it's installed and "
"available on your PYTHONPATH environment variable? Did you "
"forget to activate a virtual environment?"
) from exc
execute_from_command_line(sys.argv)
if __name__ == '__main__':
main()
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