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fredlastolli/src/level_complete_screen.py

67 lines
2.9 KiB

import pygame
import settings
from settings import MyColors
class Endscreen:
def __init__(self, screen, score, time_passed=0):
self.screen = screen
self.score = score
self.background = pygame.image.load(settings.BACKGROUND_IMG_COMP).convert_alpha()
icon_controller_retry = pygame.image.load(settings.icons.controller.viereck).convert_alpha()
self.icon_controller_retry = pygame.transform.scale(icon_controller_retry, (50, 48))
icon_controller_menu = pygame.image.load(settings.icons.controller.dreieck).convert_alpha()
self.icon_controller_menu = pygame.transform.scale(icon_controller_menu, (50, 48))
self.font = pygame.font.Font(settings.fonts.PressStart2P, 60)
self.small_font = pygame.font.Font(settings.fonts.PressStart2P, 24)
self.retry_button = pygame.Rect(390, 400, 200, 50)
self.menu_button = pygame.Rect(690, 400, 200, 50)
self.time_passed = time_passed
def draw(self):
self.screen.blit(self.background, (0, 0))
# Score-Text
score_text = self.font.render(f"Dein Score: {self.score}", True, (255, 255, 255)) # z.B. Gold
self.screen.blit(score_text, (settings.SCREEN_WIDTH // 2 - score_text.get_width() // 2, 200))
time_text = self.small_font.render(f"Deine Zeit: {self.time_passed:.2f} Sekunden", True, (255, 255, 255))
self.screen.blit(time_text, (settings.SCREEN_WIDTH // 2 - time_text.get_width() // 2, 300))
pygame.draw.rect(self.screen, MyColors.yellow, self.retry_button)
pygame.draw.rect(self.screen, MyColors.yellow, self.menu_button)
nochmal_text = self.small_font.render("Nochmal", True, MyColors.brown)
menu_text = self.small_font.render("Menü", True, MyColors.brown)
self.screen.blit(nochmal_text, (self.retry_button.x + 15, self.retry_button.y + 10))
self.screen.blit(menu_text, (self.menu_button.x + 50, self.menu_button.y + 10))
self.screen.blit(self.icon_controller_retry, (self.retry_button.x + 70, self.retry_button.y + 40))
self.screen.blit(self.icon_controller_menu, ((self.menu_button.x + 70), self.menu_button.y + 40))
return self.retry_button, self.menu_button
def handle_event(self, event):
if event.type == pygame.MOUSEBUTTONDOWN:
print("MOUSEBUTTONDOWN") if settings.DEBUG else None
if self.retry_button.collidepoint(event.pos):
return "retry"
elif self.menu_button.collidepoint(event.pos):
return "menu"
if event.type == pygame.MOUSEBUTTONUP:
if self.retry_button.collidepoint(event.pos):
return "retry"
elif self.menu_button.collidepoint(event.pos):
return "menu"
if event.type == pygame.JOYBUTTONDOWN:
if event.button == 3:
return "menu"
elif event.button == 2:
return "retry"
return None

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