import pygame import settings from settings import MyColors class Endscreen: def __init__(self, screen, score, time_passed=0): self.screen = screen self.score = score self.background = pygame.image.load(settings.BACKGROUND_IMG_COMP).convert_alpha() icon_controller_retry = pygame.image.load(settings.icons.controller.viereck).convert_alpha() self.icon_controller_retry = pygame.transform.scale(icon_controller_retry, (50, 48)) icon_controller_menu = pygame.image.load(settings.icons.controller.dreieck).convert_alpha() self.icon_controller_menu = pygame.transform.scale(icon_controller_menu, (50, 48)) self.font = pygame.font.Font(settings.fonts.PressStart2P, 60) self.small_font = pygame.font.Font(settings.fonts.PressStart2P, 24) self.retry_button = pygame.Rect(390, 400, 200, 50) self.menu_button = pygame.Rect(690, 400, 200, 50) self.time_passed = time_passed def draw(self): self.screen.blit(self.background, (0, 0)) # Score-Text score_text = self.font.render(f"Dein Score: {self.score}", True, (255, 255, 255)) # z.B. Gold self.screen.blit(score_text, (settings.SCREEN_WIDTH // 2 - score_text.get_width() // 2, 200)) time_text = self.small_font.render(f"Deine Zeit: {self.time_passed:.2f} Sekunden", True, (255, 255, 255)) self.screen.blit(time_text, (settings.SCREEN_WIDTH // 2 - time_text.get_width() // 2, 300)) pygame.draw.rect(self.screen, MyColors.yellow, self.retry_button) pygame.draw.rect(self.screen, MyColors.yellow, self.menu_button) nochmal_text = self.small_font.render("Nochmal", True, MyColors.brown) menu_text = self.small_font.render("MenĂ¼", True, MyColors.brown) self.screen.blit(nochmal_text, (self.retry_button.x + 15, self.retry_button.y + 10)) self.screen.blit(menu_text, (self.menu_button.x + 50, self.menu_button.y + 10)) self.screen.blit(self.icon_controller_retry, (self.retry_button.x + 70, self.retry_button.y + 40)) self.screen.blit(self.icon_controller_menu, ((self.menu_button.x + 70), self.menu_button.y + 40)) return self.retry_button, self.menu_button def handle_event(self, event): if event.type == pygame.MOUSEBUTTONDOWN: print("MOUSEBUTTONDOWN") if settings.DEBUG else None if self.retry_button.collidepoint(event.pos): return "retry" elif self.menu_button.collidepoint(event.pos): return "menu" if event.type == pygame.MOUSEBUTTONUP: if self.retry_button.collidepoint(event.pos): return "retry" elif self.menu_button.collidepoint(event.pos): return "menu" if event.type == pygame.JOYBUTTONDOWN: if event.button == 3: return "menu" elif event.button == 2: return "retry" return None