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After Width: | Height: | Size: 76 KiB |
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After Width: | Height: | Size: 1.0 MiB |
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After Width: | Height: | Size: 603 KiB |
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import pygame
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import settings
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from settings import MyColors
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class GameOver:
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def __init__(self, screen):
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self.screen = screen
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self.background = pygame.image.load(settings.BACKGROUND_IMG_COMP).convert_alpha()
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icon_controller_retry = pygame.image.load(settings.icons.controller.viereck).convert_alpha()
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self.icon_controller_retry = pygame.transform.scale(icon_controller_retry, (50, 48))
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icon_controller_menu = pygame.image.load(settings.icons.controller.dreieck).convert_alpha()
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self.icon_controller_menu = pygame.transform.scale(icon_controller_menu, (50, 48))
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self.font = pygame.font.Font(settings.fonts.PressStart2P, 60)
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self.small_font = pygame.font.Font(settings.fonts.PressStart2P, 24)
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self.retry_button = pygame.Rect(390, 400, 200, 50)
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self.menu_button = pygame.Rect(690, 400, 200, 50)
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def draw(self):
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# self.screen.blit(self.background, (0, 0))
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overlay = pygame.Surface((settings.SCREEN_WIDTH, settings.SCREEN_HEIGHT)) # Neues Surface in Bildschirmgröße
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overlay.set_alpha(50) # 0 = komplett durchsichtig, 255 = komplett undurchsichtig
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overlay.fill((0, 0, 0)) # Schwarz färben
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self.screen.blit(overlay, (0, 0)) # Overlay auf
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# Score-Text
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score_text = self.font.render(f"GAME OVER", True, (255, 255, 255)) # z.B. Gold
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self.screen.blit(score_text, (settings.SCREEN_WIDTH // 2 - score_text.get_width() // 2, 200))
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time_text = self.small_font.render(f"Das wird schon wieder", True, (255, 255, 255))
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self.screen.blit(time_text, (settings.SCREEN_WIDTH // 2 - time_text.get_width() // 2, 300))
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pygame.draw.rect(self.screen, MyColors.yellow, self.retry_button)
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pygame.draw.rect(self.screen, MyColors.yellow, self.menu_button)
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nochmal_text = self.small_font.render("Nochmal", True, MyColors.brown)
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menu_text = self.small_font.render("Menü", True, MyColors.brown)
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self.screen.blit(nochmal_text, (self.retry_button.x + 15, self.retry_button.y + 10))
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self.screen.blit(menu_text, (self.menu_button.x + 50, self.menu_button.y + 10))
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self.screen.blit(self.icon_controller_retry, (self.retry_button.x + 70, self.retry_button.y + 40))
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self.screen.blit(self.icon_controller_menu, ((self.menu_button.x + 70), self.menu_button.y + 40))
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return self.retry_button, self.menu_button
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def handle_event(self, event):
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if event.type == pygame.MOUSEBUTTONDOWN:
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print("MOUSEBUTTONDOWN") if settings.DEBUG else None
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if self.retry_button.collidepoint(event.pos):
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return "retry"
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elif self.menu_button.collidepoint(event.pos):
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return "menu"
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if event.type == pygame.MOUSEBUTTONUP:
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if self.retry_button.collidepoint(event.pos):
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return "retry"
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elif self.menu_button.collidepoint(event.pos):
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return "menu"
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if event.type == pygame.JOYBUTTONDOWN:
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if event.button == 3:
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return "menu"
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elif event.button == 2:
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return "retry"
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return None
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