Game Startet mit Musik, Logo, Buttons & Namenseingabe

dev
Samuel Zielke 8 months ago
parent 1a2be8b7cc
commit 66733d5df8

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import pygame
import sys
from menu import Menu # Menü importieren
import settings
def main():
pygame.init()
screen = pygame.display.set_mode((settings.SCREEN_WIDTH, settings.SCREEN_HEIGHT))
pygame.display.set_caption("The Last Ollie \n A Fred Story")
clock = pygame.time.Clock()
# Menü initialisieren
menu = Menu(screen)
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
menu.handle_event(event)
menu.draw()
pygame.display.flip()
clock.tick(settings.FPS)
pygame.quit()
sys.exit()
if __name__ == "__main__":
main()

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import pygame
from settings import MyColors
import settings
class Menu:
def __init__(self, screen):
self.screen = screen
self.font = pygame.font.Font(settings.fonts.PressStart2P, 24)
self.input_font = pygame.font.Font(settings.fonts.PressStart2P, 32)
# Titelbild laden
self.title_image = pygame.image.load('../assets/images/sign.png').convert_alpha()
self.title_image = pygame.transform.scale(self.title_image, (600, 450))
# Musik laden und abspielen
pygame.mixer.music.load('../assets/sounds/menu.wav')
pygame.mixer.music.set_volume(settings.VOLUME)
pygame.mixer.music.play(-1)
# Button-Rects
self.start_button = pygame.Rect(406.7, 550, 200, 50)
self.highscore_button = pygame.Rect(673.4, 550, 200, 50)
self.back_button = pygame.Rect(390, 630, 200, 50)
self.go_button = pygame.Rect(690, 630, 200, 50)
self.input_active = False
self.player_name = ""
self.show_main_buttons = True
def draw(self):
self.screen.fill(MyColors.background) # Hintergrundfarbe
# Titelbild
self.screen.blit(self.title_image, (340, 50))
# Buttons nur im Hauptmenü anzeigen
if self.show_main_buttons:
pygame.draw.rect(self.screen, MyColors.yellow, self.start_button)
pygame.draw.rect(self.screen, MyColors.yellow, self.highscore_button)
start_text = self.font.render("Start", True, MyColors.brown)
highscore_text = self.font.render("Punkte", True, MyColors.brown)
self.screen.blit(start_text, (self.start_button.x + 40, self.start_button.y + 10))
self.screen.blit(highscore_text, (self.highscore_button.x + 30, self.highscore_button.y + 10))
# Eingabefeld und Buttons nur bei aktiver Eingabe anzeigen
if self.input_active:
input_box = pygame.Rect(390, 550, 500, 50)
pygame.draw.rect(self.screen, MyColors.brown, input_box, 5)
name_surface = self.input_font.render(self.player_name, True, MyColors.yellow)
self.screen.blit(name_surface, (input_box.x + 10, input_box.y + 10))
# Buttons
pygame.draw.rect(self.screen, MyColors.yellow, self.back_button)
pygame.draw.rect(self.screen, MyColors.yellow, self.go_button)
back_text = self.font.render("Zurück", True, MyColors.brown)
go_text = self.font.render("Los!", True, MyColors.brown)
self.screen.blit(back_text, (self.back_button.x + 30, self.back_button.y + 10))
self.screen.blit(go_text, (self.go_button.x + 55, self.go_button.y + 10))
def handle_event(self, event):
if event.type == pygame.MOUSEBUTTONDOWN:
if self.show_main_buttons:
if self.start_button.collidepoint(event.pos):
self.input_active = True
self.show_main_buttons = False
if self.highscore_button.collidepoint(event.pos) and settings.DEBUG:
print("Highscores anzeigen (später!)")
if self.input_active:
if self.back_button.collidepoint(event.pos):
self.input_active = False
self.show_main_buttons = True
self.player_name = ""
if self.go_button.collidepoint(event.pos):
if settings.DEBUG:
print(f"Spielstart mit Spielername: {self.player_name}")
if event.type == pygame.KEYDOWN and self.input_active:
if event.key == pygame.K_RETURN and settings.DEBUG:
print(f"Name eingegeben: {self.player_name}")
elif event.key == pygame.K_BACKSPACE:
self.player_name = self.player_name[:-1]
else:
if len(self.player_name) < settings.MAX_LENGHT and event.unicode.isalpha():
self.player_name += event.unicode.upper()

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# Einstellungen
SCREEN_WIDTH = 1280
SCREEN_HEIGHT = 720
FPS = 30
DEBUG = True
# Schriftarten
class fonts:
PressStart2P = '../assets/fonts/PressStart2P-Regular.ttf'
# Farben
class MyColors:
# Allgemein
yellow = (240, 190, 60)
brown = (122, 60, 19)
darkviolet = (40, 20, 60)
skyblue = (135, 206, 235)
darkblue = (15, 20, 40)
# Verwendung
background = darkblue
# Musik
VOLUME = 0.5
# APP SETTINGS
MAX_LENGHT = 15
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