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@ -14,9 +14,9 @@ class Player:
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self.image = self.image_normal # Anfangszustand
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self.image = self.image_normal # Anfangszustand
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self.rect = self.image.get_rect(topleft=(x, y))
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self.rect = self.image.get_rect(topleft=(x, y))
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self.velocity_y = 0
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self.velocity_y = 0
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self.speed = 5
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self.speed = settings.player.speed
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self.gravity = 1
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self.gravity = settings.player.gravity
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self.jump_strength = -12
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self.jump_strength = settings.player.jump_strength
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self.on_ground = False
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self.on_ground = False
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def update(self, ground_y):
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def update(self, ground_y):
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