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@ -8,8 +8,10 @@ class Endscreen:
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self.score = score
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self.background = pygame.image.load(settings.BACKGROUND_IMG_COMP).convert_alpha()
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self.icon_controller_retry = pygame.image.load(settings.icons.controller.viereck).convert_alpha()
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self.icon_controller_menu = pygame.image.load(settings.icons.controller.dreieck).convert_alpha()
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icon_controller_retry = pygame.image.load(settings.icons.controller.viereck).convert_alpha()
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self.icon_controller_retry = pygame.transform.scale(icon_controller_retry, (50, 48))
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icon_controller_menu = pygame.image.load(settings.icons.controller.dreieck).convert_alpha()
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self.icon_controller_menu = pygame.transform.scale(icon_controller_menu, (50, 48))
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self.font = pygame.font.Font(settings.fonts.PressStart2P, 60)
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self.small_font = pygame.font.Font(settings.fonts.PressStart2P, 24)
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@ -39,7 +41,8 @@ class Endscreen:
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self.screen.blit(nochmal_text, (self.retry_button.x + 15, self.retry_button.y + 10))
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self.screen.blit(menu_text, (self.menu_button.x + 50, self.menu_button.y + 10))
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self.screen.blit(self.icon_controller_retry, (self.retry_button.bottomleft - 30, ))
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self.screen.blit(self.icon_controller_retry, (self.retry_button.x + 70, self.retry_button.y + 40))
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self.screen.blit(self.icon_controller_menu, ((self.menu_button.x + 70), self.menu_button.y + 40))
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return self.retry_button, self.menu_button
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