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import pygame
from settings import MyColors
import settings
class Menu:
def __init__(self, screen):
self.screen = screen
self.font = pygame.font.Font(settings.fonts.PressStart2P, 24)
self.input_font = pygame.font.Font(settings.fonts.PressStart2P, 32)
# Titelbild laden
self.title_image = pygame.image.load('../assets/images/signWfred.png').convert_alpha()
self.title_image = pygame.transform.scale(self.title_image, (550, 550))
# Musik laden und abspielen
pygame.mixer.music.load('../assets/sounds/menu.wav')
pygame.mixer.music.set_volume(settings.VOLUME)
pygame.mixer.music.play(-1)
# Button-Rects
self.start_button = pygame.Rect(406.7, 550, 200, 50)
self.highscore_button = pygame.Rect(673.4, 550, 200, 50)
self.back_button = pygame.Rect(390, 630, 200, 50)
self.go_button = pygame.Rect(690, 630, 200, 50)
self.input_active = False
self.player_name = ""
self.show_main_buttons = True
def draw(self):
self.screen.fill(MyColors.background) # Hintergrundfarbe
# Titelbild
self.screen.blit(self.title_image, (365, 0))
# Buttons nur im Hauptmenü anzeigen
if self.show_main_buttons:
pygame.draw.rect(self.screen, MyColors.yellow, self.start_button)
pygame.draw.rect(self.screen, MyColors.yellow, self.highscore_button)
start_text = self.font.render("Start", True, MyColors.brown)
highscore_text = self.font.render("Punkte", True, MyColors.brown)
self.screen.blit(start_text, (self.start_button.x + 40, self.start_button.y + 10))
self.screen.blit(highscore_text, (self.highscore_button.x + 30, self.highscore_button.y + 10))
# Eingabefeld und Buttons nur bei aktiver Eingabe anzeigen
if self.input_active:
input_box = pygame.Rect(390, 550, 500, 50)
pygame.draw.rect(self.screen, MyColors.brown, input_box, 5)
name_surface = self.input_font.render(self.player_name, True, MyColors.yellow)
self.screen.blit(name_surface, (input_box.x + 10, input_box.y + 10))
# Buttons
pygame.draw.rect(self.screen, MyColors.yellow, self.back_button)
pygame.draw.rect(self.screen, MyColors.yellow, self.go_button)
back_text = self.font.render("Zurück", True, MyColors.brown)
go_text = self.font.render("Los!", True, MyColors.brown)
self.screen.blit(back_text, (self.back_button.x + 30, self.back_button.y + 10))
self.screen.blit(go_text, (self.go_button.x + 55, self.go_button.y + 10))
def handle_event(self, event):
if event.type == pygame.MOUSEBUTTONDOWN:
if self.show_main_buttons:
if self.start_button.collidepoint(event.pos):
self.input_active = True
self.show_main_buttons = False
if self.highscore_button.collidepoint(event.pos) and settings.DEBUG:
print("Highscores anzeigen (später!)")
if self.input_active:
if self.back_button.collidepoint(event.pos):
self.input_active = False
self.show_main_buttons = True
self.player_name = ""
if self.go_button.collidepoint(event.pos):
if settings.DEBUG:
print(f"Spielstart mit Spielername: {self.player_name}")
if event.type == pygame.KEYDOWN and self.input_active:
if event.key == pygame.K_RETURN and settings.DEBUG:
print(f"Name eingegeben: {self.player_name}")
elif event.key == pygame.K_BACKSPACE:
self.player_name = self.player_name[:-1]
else:
if len(self.player_name) < settings.MAX_LENGHT and event.unicode.isalpha():
self.player_name += event.unicode.upper()

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