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Musubi/Packages/MusubiKit/Sources/Remote/Messages.swift

109 lines
3.8 KiB

import Foundation
import MusubiCore
public enum RemoteProtocol {
public static let serviceType = "_musubi._tcp"
public static let version = 1
}
/// State of one screen on a node, as reported to the control.
public struct ScreenStatus: Codable, Hashable, Sendable, Identifiable {
public var id: ScreenRef { screen }
public var screen: ScreenRef
public var width: Int
public var height: Int
public var refreshRate: Double
public var output: OutputStatus?
public init(screen: ScreenRef, width: Int, height: Int, refreshRate: Double, output: OutputStatus?) {
self.screen = screen
self.width = width
self.height = height
self.refreshRate = refreshRate
self.output = output
}
}
public struct OutputStatus: Codable, Hashable, Sendable {
public enum State: String, Codable, Sendable { case connecting, live, stalled }
public var source: Source
public var state: State
public var width: Int
public var height: Int
public var frameRate: Double
public var lostFrames: Int64
public var lossRate: Double
public init(source: Source, state: State, width: Int, height: Int, frameRate: Double, lostFrames: Int64, lossRate: Double) {
self.source = source
self.state = state
self.width = width
self.height = height
self.frameRate = frameRate
self.lostFrames = lostFrames
self.lossRate = lossRate
}
}
public struct NodeStatus: Codable, Hashable, Sendable {
public var screens: [ScreenStatus]
/// What the node currently outputs (so a control can adopt it, e.g. when saving a scene).
public var config: MachineConfig
public var cpuPercent: Double
public var sleepBlocked: Bool
public init(screens: [ScreenStatus], config: MachineConfig, cpuPercent: Double, sleepBlocked: Bool) {
self.screens = screens
self.config = config
self.cpuPercent = cpuPercent
self.sleepBlocked = sleepBlocked
}
}
public enum RemoteMessage: Codable, Hashable, Sendable {
/// First message in both directions.
case hello(name: String, role: Role, version: Int)
/// Node → control, once per second.
case status(NodeStatus)
/// Control → node: replace the whole configuration.
case apply(MachineConfig)
/// Control → node: show one source on one screen.
case show(VideoAssignment)
/// Control → node: stop the output on one screen.
case stop(ScreenRef)
}
/// Length-prefixed JSON framing: 4-byte big-endian length, then the JSON body.
public struct MessageFramer: Sendable {
public static let maxMessageSize = 4 * 1024 * 1024
private var buffer = Data()
public init() {}
public static func encode(_ message: RemoteMessage) throws -> Data {
let body = try JSONEncoder().encode(message)
var length = UInt32(body.count).bigEndian
return Data(bytes: &length, count: 4) + body
}
public enum FramingError: Error { case tooLarge(Int) }
/// Appends received bytes and returns all complete messages. Malformed JSON is skipped.
public mutating func append(_ data: Data) throws -> [RemoteMessage] {
buffer.append(data)
var messages: [RemoteMessage] = []
while buffer.count >= 4 {
let length = buffer.prefix(4).reduce(0) { Int($0) << 8 | Int($1) }
guard length <= Self.maxMessageSize else { throw FramingError.tooLarge(length) }
guard buffer.count >= 4 + length else { break }
let body = buffer.subdata(in: buffer.startIndex + 4 ..< buffer.startIndex + 4 + length)
buffer.removeFirst(4 + length)
if let message = try? JSONDecoder().decode(RemoteMessage.self, from: body) {
messages.append(message)
}
}
return messages
}
}

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